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![]() They do actually improve it to make sense somewhat in Crystal, where you go deeper into the cavern and have to answer a test of knowledge. This item is practically by the entrance. You have to retrieve an item from a cavern. The so-called challenge Claire asks you to complete to prove yourself isn't difficult, at least in Gold and Silver. That kind of seems a bit corrupt if you ask me. In fact, you know how you can tell this region is empty? If you battle every trainer in the game and postgame, and do a bit above average levels of wild battle grinding, you're still going to be about ten levels below Red's lowest Pokémon, assuming a full team and balanced rotation.Ĭlaire-the League Champion/Commissioner's sister-can just decide that your win was a fluke and doesn't count. There's a handful of Pokémon that are only available in the post-game and honestly, that's something I expect anyways, at least when the post-game takes place in an area previously unavailable. There's the mini-quests to get the power plant running, getting the badges, the rainbow or silver feather and the final battle against Red on Mount Silver. Okay, I know that actually sounds good, but what it means is that for much of your adventures in Kanto there really isn't all that much to do. Pokémon has never really been known for its quality post-games but I found that the Gen 2 games had about the same amount of content as any other game, but spread it across the entire Kanto region. Now this is going to be a matter of opinion, but travelling a whole region should have more content. Gold and Silver had one of the most expansive and satisfying post-games in the franchise-save possibly Crystal which added a Battle Frontier-but had one thing wrong: it felt rather empty. Thank God this Crystal version where there's at least a Battle Frontier. |
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